Leaving the survey without finishing it equals withdrawing your consent, although you can return to finish it as long as the project is not completed. The published results will be anonymized. This will only be shared as part of our project and only with researchers of University of Bonn. We estimate this will take you 10–15 minutes.īy completing this survey you consent to the collection and evaluation of your answers. Please read the questions carefully and answer honestly. The results will be used to research and improve existing security mechanisms. This survey will ask you questions about your online behavior and different security mechanisms as part of a research project at University of Bonn. This survey was designed and conducted as part of a Master’s thesis. Here we present the questionnaire for the second survey that was distributed on Amazon MTurk. Please fill in your age, gender and your current country of residence. This survey should only take you a few minutes. The goal of this survey is to gather statistical data how the incentives or restrictions have influenced the 2FA adoption rate within the user base. In many online games or game services it is feature-wise beneficial for the user to activate 2FA.
#How to reset wildstar 2 step authentication code
As an example, this could be a code provided via a mobile app or a SMS sent to a specified phone number. When 2FA is used, the user needs another information to login. To increase the security, two factor authentication (2FA) is used. Historically the user accounts of such services are secured by using a password. The usage of services in the internet is rising. This survey was designed and conducted as part of a student project. Here we present the questionnaire for the first survey that was distributed in online gaming communities.
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However, our design explorations indicate that well-chosen incentives have the potential to lead to more users adopting 2FA, even outside of the gaming context. We found that visual modifications, which are the most popular type of gaming-related incentives, are not as popular in non-gaming contexts. In addition, we conducted three focus group interviews to evaluate various incentive designs for both, the gaming context and the non-gaming context. We conducted two surveys, one recruiting gamers and one recruiting from a general population. In this paper, we evaluate the effectiveness of these incentives and investigate how they can be applied to non-gaming contexts. Online gaming has adopted an interesting approach to drive adoption: Games offer small rewards such as visual modifications to the player’s avatar’s appearance, if players utilize 2FA. Two-Factor Authentication (2FA) is a mechanism which could help mitigate this problem, however adoption is not very high in most domains. Account security is an ongoing issue in practice.